
MAESTRO THANKS TO :
GOD : For all happiness in my life, 
Estrella : ... err, u have all the virtue :)
Ground Zero : best partner of all time and cool bomb sound
Serbian3+ : My best partner in flamewar :P
MNSP32(nfinity) : You're the best mapmaker!! cant wait your next creation
Nikola Genkov : the ultimate scripting guru
Timothy Zahn/Michael Stackpole for make the only readables SW novels
Also for SW and Imperial Authority fans 
Squaresoft : for making consistently awesome game that clear my TA-work-in-hurry stress
INDOCAFE : Best indonesian coffee mix of all time, best friends in lonely nights, best cure for influenza, best caffeine poison for your life :)
AMD ; For creating the Athlon, Demi-God and Semi Devil machine
Cockroach in my room : for keep me wake up in fear all the nights and do my TA works. Cant wait to pesticide you >:) 


IMPERIAL AUTHORITY MINIPACK, BETA VER 0.38

UPDATE SINCE LATEST RELEASE :

- Few New units (yeah I call it few [:P]
- Random crashing bugs on TIE GT and T-47 snowspeeder... fixed!
- Se-V replaced by VX-3 sensor due to unsolved bug

NEED HELP :
- AI designers
I know the current ai is not good enough but i know almost nothing neither I have experience making AI

IMPORTANT CHANGE

- Faster Pace... Unit build faster
- Bomber more expensive
- Laser more effective against other fighter
- Increase cost of various advanced unit
- More serious land warfare aspect
- OTA turret is replaced by Starwarsy turret
- AI work on all level, easy, medium, and hard (sure it is depends how good you are)


PART I : HOW TO USE THIS PACK

A. PACK INSTALLATION

The Imperial Authority is a standalone pack designed to be played without TA Core Contingency, all it need is OTA v.31. It is not designed to be played with other pack, starwarsy or not....
If u use the AI properly this pack is practically a TC as computer wont build any OTA units except U play in a maps whose ai profile not airbattle, seabattle or default

1. Put the sidedata.tdf, los.tdf, help.tdf and sound.tdf to your totala/gamedata folder. If the gamedata folder dont exist then make one. dont forget to backup the older contents of this folder
2. Put the various AI file in ai_zip to totala/ai folder. If the folder doesnt exist make one.
dont forget to backup the previous contents of this folder
3. Put all the .ufo files (wanzer.ufo, ImAuth.ufo, Darkside.ufo, Speeder.ufo and uswfiles.ufo)
4. That is all :)

B. Notes about AI :
AI work at the following type of maps :
- Any maps with AI=Sea Battle (cd maps : coast to coast, calderas rim, Gods of War, Shore to Shore and anteerstraits)
- Any maps with AI=Default (cd maps : darkside, full moon, Greenhaven, Lava Mania, Lava Run, Metal Heck, Pincushion, RedHot Lava, Red Planet,Rock ALley, Sherwood, 
- Any maps with AI=Air battle (cd maps : Evad river confl., Kill the Middle, Lava and two hills,Lava highground, Over Crude Water, Desert Triad, Two Continents) 



B. PACK UNINSTALLATION
Simply remove/replace all the file mentioned above

C. LAND UNITS:
Temporarily all built by lv1 factory... later will be built by multilevel factory

D. ADDITIONAL SELECTION BUTTON
	CTRL+A|Select all units;
	CTRL+B|Select all construction units except the Commander;
	CTRL+C|Select the Commander;
	CTRL+F|Select all factories;
	CTRL+S|Select all units currently on the screen;
	CTRL+V|Select all aircraft;
	CTRL+Z|Select all units of same type;
	CTRL+M|Select all bomber;
	CTRL+R|Select all recon;
	Ctrl+T|Select all transport;
	CTRL+L|Select all land unit;
	CTRL+I|Select all fighter and interceptor;
	CTRL+W|Select all unit with weapon;
	CTRL+G|Select all Decloaking and stealth fighter;
	CTRL+P|Select all probe droid;
	CTRL+H|Select all hovertank and heavy speeder;
	CTRL+Y|Select all speeder;
	CTRL+K|Select all AT-AA;


E. UNIT WITH SHIELD (HEALTIME) AND D-GUN ISSUES

Aircraft with healtime=xx; parameter appear to be build faster than it shouldbe... Try to make x-wing/y-wing/tie defender/tie avenger, u will see what i mean, the building bar full faster than the buildtime...

This are TA limitation and cant be fixed thanks to the following ppl :
M3G

D-GUN ON AIR UNIT DONT WORK
This too... not a unit bug... It is TA default limitation



PART II : DEVELOPMENT SECTION

A. DATA SOURCE
1. Starwars various sourcebook is highly inconsistent, so I try use the data with following 
   priority :
   A. Imperial data Base
       - www.galacticempiredatabank.com	
       - www.fuerzaimperial.com
       - www.cswu.cz
       - www.theforce.net/swtc		
   B. XVT/XWA internal database
   C. Various other Imperial dbase as the republic dbase is made by trickery smuggler:P
   S'times rate of inconsistent is sooo high and lucasart change the data overtime >:(
   says, TIE defender which its laser rated low in Rebellion but rated best in some other
   SW games, and Millenium falcon some says it 20 meters length and other says its 40meter :-( It
   all LucasArts fault do you know that even in the classic trilogy size of Millenium falcon 
   changes overtime ?
   And all of it is official source (?)_(?) so I use whatever I thing fit best!
2. I use 3 basic parameter of modern warfare in the game, i;e mobility, armor value and firepower
   as example : 
   for every 1 unit speed higher than TIE fighter, a unit will have +25 metal cost and +250 
   energy cost, and for laser i use firepower /2 x1second/reloadtime and later add the armor
   value etc blah blah u got the right price
3. I plan a TA-FF style (i;e spacey) game zat is why snowspeeder and other atmospheric only 
   flying vessel included in separate files (speeder cant go to the space)
4. for construction unit i manipulate the data so they fit, as example imperial con u nit i;e 
   firespray actually have high shield hull but if i do this then it will cost so high and
   unfair for those imperial player so i cut the hull value so the price not much different with
   new republik skyhopper-con
5. TIE Advanced
   I have 3 (yeah) TIE advanced data, some of it call TIE avenger and it have different data   
   too!! so I pick the XVT data and fortunately it fits nicely as a good air superiority ftr 


B . BEHIND THE SCREEN
Fun Facts bout Imperial Authority :
* Sound of TIE crawler is a downpitched TIE interceptor sound :D 
* Some units consists of several variants likes Y-wing there are BTL-S3 and BTL-A4. Except TIE GT For each variant I use a torally different model !! talk about overworked pack :D
* Some people find when make try make TC the AI player wont build energy using their custom AI and custom energy source without default TA  To solve this use energyUse=-xx; instead of EnergyMake=xx; in your unit .fbi, and erase canbuild=COR/ARMSOLAR and COR/ARMWIND from it then tweak ai a little and do your pray, it will work [:)]

C . FUTURE UPDATE
Ill try to convert this to full TC yet still try to make beautiful commander.... perhaps custom designed vessel instead of boring mobile command vessels, sthing likes AT-TSv (Thrawn Sovererignity vessels [;)]
3rd level or S-level air unit planned 
Problem is I still dunno if I will include infantry or not

CREDITS:

PUBLISHING
Publishing : TA Designers Exclusive
Cool download page design : (C) 2001, 2002 Estrella

PROJECT :
Project Leader : Maestro R Setiawan
Basic Concept and Development : maestro
3D modelling and Unit making: maestro
Texturing and texture design : maestro
Special GAF explotion animation : maestro
ai-designers : Maestro
Scripting and Debugging : Maestro
Buildpics and artworks  : Maestro
Weapon Design and Balancing : Maestro
Data and Research : Maestro
Sound Editing, Creation and Compilation : Maestro
Additional sound :Bomb sound by : Ground Zero
Flak concept on AT-AA : Ground Zero (Its a modified GZ's Zsu-23 :) )

